<Spell Name="Mage Armor">
  <school>conjuration</school>
  <subschool>creation</subschool>
  <descriptor>force</descriptor>
  <spell_level>sorcerer wizard 1, summoner 1, witch 1</spell_level>
  <casting_time>1 standard action</casting_time>
  <components>V, S, F (a piece of cured leather)</components>
  <costly_components>0</costly_components>
  <range>touch</range>
  <area>
  </area>
  <effect>
  </effect>
  <targets>creature touched</targets>
  <duration>1 hour level (D)</duration>
  <dismissible>1</dismissible>
  <shapeable>0</shapeable>
  <saving_throw>Will negates (harmless)</saving_throw>
  <spell_resistence>no</spell_resistence>
  <description>An invisible but tangible field of force surrounds the subject of a mage armor spell, providing a +4 armor bonus to AC. Unlike mundane armor, mage armor entails no armor check penalty, arcane spell failure chance, or speed reduction. Since mage armor is made of force, incorporeal creatures can t bypass it the way they do normal armor.</description>
  <source>PFRPG Core</source>
  <full_text> &lt;link rel=  stylesheet  href=  PF.css  &gt;&lt;div class=  heading  &gt;&lt;p class=  alignleft  &gt;Mage Armor&lt; p&gt;&lt;div style=  clear  both  &gt;&lt; div&gt;&lt; div&gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;School &lt; b&gt;conjuration (creation) [force] &lt;b&gt;Level &lt; b&gt;sorcerer wizard 1, summoner 1, witch 1&lt; h5&gt;&lt; div&gt;&lt;hr &gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;CASTING&lt; b&gt;&lt; h5&gt;&lt; div&gt;&lt;hr &gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;Casting Time &lt; b&gt;1 standard action&lt; h5&gt;&lt;h5&gt;&lt;b&gt;Components &lt; b&gt;V, S, F (a piece of cured leather)&lt; h5&gt;&lt; div&gt;&lt;hr &gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;EFFECT&lt; b&gt;&lt; h5&gt;&lt; div&gt;&lt;hr &gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;Range &lt; b&gt;touch&lt; h5&gt;&lt;h5&gt;&lt;b&gt;Targets &lt; b&gt;creature touched&lt; h5&gt;&lt;h5&gt;&lt;b&gt;Duration &lt; b&gt;1 hour level (D)&lt; h5&gt;&lt;h5&gt;&lt;b&gt;Saving Throw &lt; b&gt;Will negates (harmless) &lt;b&gt;Spell Resistance &lt; b&gt;no&lt; h5&gt;&lt; div&gt;&lt;hr &gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;DESCRIPTION&lt; b&gt;&lt; h5&gt;&lt; div&gt;&lt;hr &gt;&lt;div&gt;&lt;h4&gt;&lt;p&gt;An invisible but tangible field of force surrounds the subject of a &lt;i&gt;mage armor&lt; i&gt; spell, providing a +4 armor bonus to AC.&lt; p&gt;&lt;p&gt;Unlike mundane armor, &lt;i&gt;mage armor&lt; i&gt; entails no armor check penalty, arcane spell failure chance, or speed reduction. Since &lt;i&gt;mage armor&lt; i&gt; is made of force, incorporeal creatures can t bypass it the way they do normal armor.&lt; p&gt;&lt; h4&gt;&lt;h5&gt;&lt;b&gt;Mythic  &lt; b&gt;The armor bonus increases to +6. There is a 50% chance that any critical hit or sneak attack made against the target is negated and treated as a normal hit, as if the target were wearing moderate fortification armor.&lt; h5&gt;&lt; div&gt; </full_text>
  <verbal>1</verbal>
  <somatic>1</somatic>
  <material>0</material>
  <focus>0</focus>
  <divine_focus>0</divine_focus>
  <sor>1</sor>
  <wiz>1</wiz>
  <cleric>NULL</cleric>
  <druid>NULL</druid>
  <ranger>NULL</ranger>
  <bard>NULL</bard>
  <paladin>NULL</paladin>
  <alchemist>NULL</alchemist>
  <summoner>1</summoner>
  <witch>1</witch>
  <inquisitor>NULL</inquisitor>
  <oracle>NULL</oracle>
  <antipaladin>NULL</antipaladin>
  <magus>NULL</magus>
  <adept>NULL</adept>
  <deity>
  </deity>
  <SLA_Level>1</SLA_Level>
  <domain>
  </domain>
  <short_description>�Gives subject +4 armor bonus.</short_description>
  <acid>0</acid>
  <air>0</air>
  <chaotic>0</chaotic>
  <cold>0</cold>
  <curse>0</curse>
  <darkness>0</darkness>
  <death>0</death>
  <disease>0</disease>
  <earth>0</earth>
  <electricity>0</electricity>
  <emotion>0</emotion>
  <evil>0</evil>
  <fear>0</fear>
  <fire>0</fire>
  <force>1</force>
  <good>0</good>
  <language_dependent>0</language_dependent>
  <lawful>0</lawful>
  <light>0</light>
  <mind_affecting>0</mind_affecting>
  <pain>0</pain>
  <poison>0</poison>
  <shadow>0</shadow>
  <sonic>0</sonic>
  <water>0</water>
  <linktext> http   www.d20pfsrd.com magic all-spells m mage-armor  Mage Armor </linktext>
  <id>321</id>
  <material_costs>NULL</material_costs>
  <bloodline>Draconic</bloodline>
  <patron>
  </patron>
  <mythic_text>The armor bonus increases to +6. There is a 50% chance that any critical hit or sneak attack made against the target is negated and treated as a normal hit, as if the target were wearing moderate fortification armor.</mythic_text>
  <augmented>
  </augmented>
  <mythic>1</mythic>
</Spell>